Cast : Rob, Mike, and Art
Topics : Starting a Narrative Game
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BS! Memberships: Spooky Outhouse Productions
Music : All music used with permission of Ghoultown

Nathaniel’s Wall of Text

7 Responses to “Episode 193: Starting a Narrative Game”

Kyle Vogel

December 26th, 2011 - 9:57 pm

Hey guys.  Just listened to show 193.  Not sure if I missed it or it was forgotten, but early in show you mention a Shout-Out from a friend of the show (iClose ?), but I didn’t hear it at the end of he show.  Also, Mike, if you need to borrow any of the Feist books, let me know.  Be happy to loan any of them to you.  I think I have his full bibliography.

Still a fan,

Kyle Vogel 

Kyle Vogel

December 26th, 2011 - 10:02 pm

Also, I would love to hear the unclean version of the “Best of the First 100”.  Either available as podcast though iTunes, or I would even direct download the MP3 from somewhere if you posted it.

Still a fan,

Kyle Vogel 

Anthony Baldwin

December 28th, 2011 - 6:16 pm

Glad you all liked the Best of. 

Anthony Baldwin 

Todd Zircher

December 28th, 2011 - 9:13 pm

Just wanted to do a quick hurrah for paper crafting.  Back when the kids were still into Warhammer 40K, I’d do the 3D modelling thing, run that through Pepakura, and make custom terrain (buildings and towers) for them.  My most ambitious project was creating a custom Space Hulk set for their skirmish games.  It filled a 4×6 table when it was done.

Just for fun…


O. Henry

December 29th, 2011 - 3:29 pm

A Semantic Argument About Dick Cuts

If paper crafting is the art of masturbation then paper cuts are dick cuts.

However, dick cuts are not cuts ON your dick, but cuts made BY your dick.

That’s right.  Dick cuts are badass–and they, like rainbows, are magic and ignore made up conventions like physics.

You’ve pleased your lady, you’ve had a good time, so to commemorate the event you carve a quick ‘Z’ on her belly.  That’s correct:  Zorro was here.

Todd Zircher

December 30th, 2011 - 6:48 am

[Because I have poor impulse control…]

Hey, don’t try to muscle in on my signature move. 



December 30th, 2011 - 1:06 pm

On D&D 3.5 vs 4.0 the reason I don’t like 4.0 is that it more strongly focuses the game on the tactical combat aspect of the game to the detriment of other aspects. I prefer ‘epic adventure storytelling with some rules’ rather than ‘Rules! With fantasy slapped on for flavor’, which is how I see 4.0.

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