Cast : Rob, Mike, and Paul
Topic :  Combat Styles
Sponsors : Meta-Games Unlimited
Music : All music used with permission of Ghoultown
– Buy albums here or MP3s here\here
Intro: Mexican Moonshine – Outro: Train to Nowhere
Transition: Hang Me High – Shout Outs: Killer in Texas
Plugs: Thunder Over El Paso
Bear Swarm is a member of Spooky Outhouse Productions.

32:45 : Rob’s new blog
33:35 : Whitechapel Project
36:05 : GAME
38:15 : Scarlett Johansson
39:20 : Jessica Alba
39:35 : Allison Mack
41:25 : Kicked in the Dicebags
44:00 : Traitor
44:55 : The Mutant Chronicles
45:45 : Mystery Science Theater 3000 (MST3K)
46:25 : Lucky Number Slevin
48:40 : Sons of Anarchy
49:25 : 30 Rock
52:05 : Borderlands
52:35 : Call of Duty: Modern Warfare
57:55 : World of Warcraft: Cataclysm

Shoutouts
Rob: The Butcher Block
Mike: Titan Maximum
Paul: Twilight Imperium

One Response to “Episode 78 – Combat Styles”

Jason Godesky

October 12th, 2009 - 9:59 am

4E is actually the first edition of D&D that DOES let you shift from very abstract combat to very tactical combat, seamlessly and easily. If you haven't picked up the DMG2, I highly recommend it. I think it's the best book they've put out for 4E. You'll see in there just how much you can do with a skill challenge. I've used it to structure negotiations, to play out montages, and yes, to run battles. You can (in fact, I have) run a skill challenge for your preparations for battle–which gives you the perfect format for your tactical guy to work out tactical preparations, while the talky guy gives the "Braveheart" speech, while the thief does some covert ops to sabotage the enemy. You turn the success of that skill challenge into an advantage in the skill challenge for actually commanding the battle, and seeing how the tide of battle goes, and then that sets the scene for the combat encounter where you find your PC's in the thick of said battle. Or, even better, you put them together: a skill challenge inside of a combat, so you have to command your forces while doing some of the fighting yourself.

I have to say, if, like Rob said, you stop playing your character and stop playing the board, that doesn't sound like 4E's fault. That sounds like crappy encounter design.

And since this is the first time I've commented on an episode, I have to add: Mike, you need to say "fair enough" more often.

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