Cast : Rob, Mike, and Art
Topic : Cheating
Sponsors : Meta-Games Unlimited
Memberships : Spooky Outhouse Productions and RPG
Music : All music used with permission of Ghoultown
Intro: Mexican Moonshine – Plugs: Thunder Over El Paso
Transition: Hang Me High – Shout Outs: Killer in Texas
Outro: Train to Nowhere
Buy albums here or MP3s here\here

02:55 : Failbooking
40:30 : Captain Black’s Sea Dogs
42:15 : Torchwood
44:55 : Beowulf & Grendel
45:50 : The Guild
46:05 : The Gamers: Dorkness Rising
50:20 : Shutter Island
54:35 : Maus
56:45 : Repo: The Genetic Opera
58:35 : Into the Woods

Rob: The Trapcast
Mike: Felicia Day
Art: WD-40

10 Responses to “Episode 99 – Cheating”


March 8th, 2010 - 9:31 am

Between various podcasts I've been listening to, I've been steadily getting the impression that a lot of RPG podcasters really shouldn't even be bothering with RPGs, but none to the same degree as this one. Rob, why even bother with the thin facade of even having a game? Just roleplay. Period. Grab a setting, grab some people, tell them to stuff their rules, and go to town. No dice, no character sheets, playing cards, It's a blast.

But if you're going to bother playing a Role-playing GAME, you should actually play the game. And rules are what make a game. I don't advocate strict adherence to the absolute letter of the law, because sometimes the rules are just stupid, but that's the exception, not the rule.

If you're not? Well, drop the game, just roleplay. As long as nobody's an asshat or overly competitive douchebag, it works out great. Play your characters, tell your stories, and don't bother with random decision makers, rule mechanics, or any of that crap, and leave the games to the Xbox.


March 8th, 2010 - 9:44 am

That is why I prefer games like Houses of the Blooded where the rules are there to facilitate telling a story and not determine successfailure.

I disregard rules for the sake of telling a story but there are games out there with rules the actually help tell a story.

The biggest reason that I still play traditional role-playing games is because its nigh-impossible for me to find a group that doesn't still want those style games. As long as I pretend to play by the rules, no one cares and I can play the game how I prefer playing.


March 8th, 2010 - 11:35 am

Simple solution to that: In front of everyone, demand that one of the group join you in roleplay rules-free on a regular basis. He will refuse, apparently. Between then and the next game, make him disappear. People will eventually get the picture and give it a shot, and learn that it's actually pretty awesome, and everybody wins! … Well, everybody that's still around.


March 10th, 2010 - 6:55 am

I also wonder why certain podcasts call themselves RPG podcasts when they are really just commentaries on their own personal lives and/or geek culture in general. To be fair, their early podcasts actually had rpg content. However, they might reach a better match of audience if they categorized their podcast to reflect current content.


March 10th, 2010 - 7:02 am

We do talk about RPGs every week, including our experiences with RPGs. We are re-categorizing ourselves after Episode 100 when we go to a non-RPG specific format.


March 10th, 2010 - 9:38 am

Honestly, Golieth, I can't think of a single podcast that calls itself an RPG podcast and doesn't deal with RPG's at least the majority of the time. Except for half of Kicked in the Dicebags, but Chris is just in denial. Jonathan admits it. Some of them may deal with them very, very, VERY poorly (I would be looking at Trapcast, if they hadn't totally podfaded at this point), but they do still generally deal with RPGs.

I'm kind of looking forward to, and kind of sad about, the changes coming to Bear Swarm. I've been with you guys since the single digits and enjoyed (almost) every episode thoroughly, really enjoy your insights on RPGs, even if I do spend at least half my time wanting to strangle you for being so horribly, painfully wrong. :P

But change happens, it's the way of things, and I'm hopeful things will come out at least as good. … Jesus fuck, I got way off my topic. I'm gonna kill this while I have a chance.


March 10th, 2010 - 9:40 am

That change isn't going to completely remove RPGs from the discussion. Don't worry, its going to be a good change.

Marcelo Dior

March 18th, 2010 - 1:59 am

I’m relieved to hear (read) this, because I think Bear Swarm is the single best RPG-dissection and guidance podcast out there, since Brilliant Gameologists died. You have no idea how better my games are now because of Bear Swarm. Please, don’t forfeit RPG advice and analysis after the vacation you guys’re taking.


March 18th, 2010 - 2:17 am

That is terrifying…


March 21st, 2010 - 7:10 am

I love you guys. I really do. You're a great show with great RPG talking…ly…ness. But, uh … I gotta agree with you. On the 'dissection and advice' front, you guys, uh… … No. Just … just no. You're entertaining as all hell, an absolute blast to listen to, and tend to have interesting opinions, but it scares the piss out of me to think there are people who genuinely try to run their games based on the show's "advice." Better known as: A huge heap of contradicting but equally opinions from very different people, and that bullshit Paul comes up with."

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